Update 2.3 – Living Ship

Today Sean Murray and Hello Games announced a new update, version 2.3 Living Ships! This update introduces new organic-based ship types, new space exploration experiences and a variety of smaller quality-of-life improvements.

You can read the full patch notes here.

Since this new update only introduces new content and does not seem to affect procedurally-generated planet/system characteristics there will be no need to archive previous version portal addresses from Beyond or Synthesis updates. New addresses published after today will be appended with the new “Game Version: Living Ships” tag.

The Melody of the Egg

It seems as if an impending update is just over the horizon as Sean Murray has recently started tweeting cryptically about eggs. This coincides with a new curiosity available to purchase at the Quicksilver Synthesis Companion called the Void Egg.

An anomalous egg. The shell is tough and leathery, and twitches when touched. A faint tapping can be heard within. From time to time, it appears to sing.

For those who would like to learn more about this mysterious item and the associated mission, USG has written up a nice guide, read it here.

Update 2.2 – Synthesis – Coming Thanksgiving 2019

Today, in a series of tweets, Sean Murray announced that the next big update for No Man’s Sky would be version 2.2 and is called Synthesis. This patch is set to go live on all platforms November 28th, Thanksgiving Day.

This update focuses on fixing a lot of smaller issues that have been hotly-requested by the community. Here are some portal-related improvements that will be coming with the Synthesis update:

1. The cost to activate Portal Glyphs has been reduced.

2. Fixed an issue where mission steps that involve going through a portal would fail to display any text.

3. Fixed an issue that prevented players from finding story-critical portals if they left the portal while it was in its active state.

4. Allowed players to permanently accumulate teleport destinations outside of their home (ie furthest progress) galaxy. Teleport destinations are no longer removed when leaving other galaxies.

I’m glad to see that the cost to activate Portal Glyphs has been reduced as the high price was a barrier-to-entry for some new players. Number 4 is also very exciting because now you don’t have to build a base in an old galaxy in order to return to it later. This means that if you find a unique system in Euclid for example that sells a particular commodity, after you progress to the next galaxy you can still teleport back to that space station in Euclid to buy/sell.

With regards to The Portal Repository, since there won’t be any substantial changes to procedural generation in the update I will not be archiving all the Beyond addresses. However, addresses submitted on/after November 28th will be given a new version tag for “Synthesis”.

This Thanksgiving, No Man’s Sky players have a lot to be thankful for! Thank you Sean Murray!

View the full patch notes.

Seeking Web Design Volunteer

The Portal Repository has grown organically since 2017 and has undergone several minor design changes, but now I am seeking a volunteer to help with a complete web design overhaul.

Any potential candidate should be very familiar with WordPress and modern web design practices. Knowledge of PHP, Javascript, Jquery also would be required. Time commitment can be flexible to accommodate your schedule, but I would ask that you can devote at least several hours per week to this project.

Like this website itself, the Web Designer role would be a purely voluntary position for a No Man’s Sky fan who wants to build a tool used to help thousands of fellow Travellers every day.

Interested in joining The Portal Repository as a Web Designer? Send an email to [email protected] describing your background in web design and a little blurb about why you want to volunteer for The Portal Repository.

Maintenance Notice August 13th

Please note that the last day to submit portal addresses for NEXT is August 13th 1200Z. After this time The Portal Repository will go into maintenance mode in order to archive all NEXT addresses and prepare for the Beyond update.

The maintenance window could take up to 24 hours. I will make a great effort to restore the site in time for the Beyond release on August 14th. Depending on the exact new features introduced by Beyond I can’t rule out the possibility of brief maintenance down-times on the days following the release.

During the maintenance mode the portal submission form will be disabled but I will do my best to keep the rest of the site available so users can still browse the existing addresses. However, due to some intensive background processes happening during the maintenance mode the site may occasionally be slow or unresponsive.

Thanks in advance for your patience and understanding!

No Man’s Sky 2.0: The Subtle, Yet Substantial Third Pillar

Today several articles came out with additional information from Sean Murray about the mysterious third pillar, now officially dubbed No Man’s Sky: 2.0.

I’ve summarized some of the new features below and the links to the original articles are included at the bottom of this post.

No Man’s Sky 2.0 Features Include:

  • – Creature Riding
  • – Creature Farming
  • – Creature Milking 0_o
  • – Creature Taming
  • – NPC’s walking around on planets
  • – Deeper missions
  • – New alien languages
  • – New alien races
  • – Larger base limits
  • – Industrial-type bases
    • — Generators
    • — Solar panels
    • — Mining extractors
  • – New base logic
    • — Electricity
    • — Creative building
  • – Cooking
  • – New galactic maps
  • – Increased scale of all assets (ships, exocraft, building, etc)
  • – Ability to sit in chairs

This list isn’t all-inclusive and Sean Murray says that the patch notes for Beyond will be nearly twice as long as the patch notes for NEXT!



Hands-On: No Man’s Sky Is About To Snap An Entire VR Universe Into Existence



Full Beyond Trailer Released!

Hello Games have released a full trailer for the Beyond update:

Some of the new or possible features noticed in this trailer include:

  • New base-building assets
    • Bio-metric/face-scanning security devices?
    • Power generation devices?
      • Running power lines on your base?
    • Storage tanks and/or defense turrets?
  • Ability to ride the fauna!
  • Larger and different ships
  • New and different character face/helmet customization
  • More flora/assets in caves
  • More varied color palette
  • Knives that you can wear on your belt?
  • The new “Nexus” anomaly
    • Multiplayer hub where players can meet each other, visit bases together and participate in joint missions (read more)

Beyond Release Date Announced – August 14th

Hello Games has officially announced the release date of the next update, Beyond, as August 14th, 2019. Thus far we know two of the three major components to this update are No Man’s Sky Online and VR support. The third “pillar” of Beyond remains unknown at this time but may be announced at some time in the next couple weeks before the release.

The announcement was accompanied by a slightly different 4-second clip that shows a little more of what appears to be the inside of a new structure. The structure is vaguely similar to a space station or Atlas Interface, with landing pads, consoles, holograms and walkways, etc. The actual purpose and context of this new structure is still a mystery.

Read the official announcement from Hello Games here.

PC Experimental Branch Update: Vulkan

Today Sean Murray announced that PC No Man’s Sky players that have opted into the Experimental branch can now download a new performance-enhancing update called “Vulkan“. Vulkan is a graphics API that is intended to replace OpenGL in order to optimize resource allocation, increase framerates and improve overall game performance.

You can read the full announcement here.

The Vulkan update will first be rolled out to PC users on the Experimental branch and will be released to other platforms in due time. This technical overhaul will be instrumental in deploying Beyond later this summer with VR support.



NMS Wins SXSW Award for “Most Evolved Game”

Last night SXSW Gaming hosted their 2019 Gaming Awards show where the gaming community voted for the best games in a wide variety of categories. Among these categories, No Man’s Sky NEXT was nominated for “Most Evolved Game”. The Portal Repository is happy to report that No Man’s Sky won this award, beating other popular games like Destiny 2: Forsaken, Fortnite, Overwatch, and Pokemon Go.

As someone who has been playing No Man’s Sky since the 2016 release, it’s easy to see why Hello Games won this award. After a rocky launch, the developers behind No Man’s Sky were faced with a choice, listen to the constructive criticism of their fans and continue development, or listen to the disparaging comments and quietly let No Man’s Sky die. In the face of immense adversity Hello Games chose to double-down and show all the critics what the game had the potential to be.

No Man's Sky: NEXT
No Man’s Sky: NEXT

A steady stream of free updates continued to roll out over the next several years, incrementally improving many aspects to the game. In the summer of 2018, just before the two year anniversary, Hello Games released an update titled NEXT, their most significant update since launch. NEXT was the result of general community feedback and direct player input from surveys sent out by Hello Games themselves during the Waking Titan ARG.

No Man’s Sky was also previously nominated for the “Labor of Love” Steam Award, and “Best Ongoing Game” at The Game Awards show. Although No Man’s Sky might not be all things to all people, Hello Games have demonstrated time after time that they listen to their dedicated fans and incorporate their feedback into each new (and free) update. It hasn’t always been rainbows and roses, but no one said evolution was painless. No Man’s Sky NEXT was the clear choice to win the “Most Evolved Game” award and Sean Murray and the developers at Hello Games should be very proud of this achievement.