Last night SXSW Gaming hosted their 2019 Gaming Awards show where the gaming community voted for the best games in a wide variety of categories. Among these categories, No Man’s Sky NEXT was nominated for “Most Evolved Game”. The Portal Repository is happy to report that No Man’s Skywon this award, beating other popular games like Destiny 2: Forsaken, Fortnite, Overwatch, and Pokemon Go.
As someone who has been playing No Man’s Sky since the 2016 release, it’s easy to see why Hello Games won this award. After a rocky launch, the developers behind No Man’s Sky were faced with a choice, listen to the constructive criticism of their fans and continue development, or listen to the disparaging comments and quietly let No Man’s Sky die. In the face of immense adversity Hello Games chose to double-down and show all the critics what the game had the potential to be.
A steady stream of free updates continued to roll out over the next several years, incrementally improving many aspects to the game. In the summer of 2018, just before the two year anniversary, Hello Games released an update titled NEXT, their most significant update since launch. NEXT was the result of general community feedback and direct player input from surveys sent out by Hello Games themselves during the Waking Titan ARG.
No Man’s Sky was also previously nominated for the “Labor of Love” Steam Award, and “Best Ongoing Game” at The Game Awards show. Although No Man’sSky might not be all things to all people, Hello Games have demonstrated time after time that they listen to their dedicated fans and incorporate their feedback into each new (and free) update. It hasn’t always been rainbows and roses, but no one said evolution was painless. No Man’s Sky NEXT was the clear choice to win the “Most Evolved Game” award and Sean Murray and the developers at Hello Games should be very proud of this achievement.
Today Hello Games announced the next update to No Man’s Sky, called Beyond. This new update will feature 3 major components, the first of which is “No Man’s Sky Online”.
No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players.
The other two components remain unknown at this time, but Sean Murray assures us that all will be revealed in due time. Beyond is expected to be released sometime in the summer of 2019. The Portal Repository will continue to post new information as it becomes available.
October 17th, 2017 was when the first address was published
461,319 page views since the site was launched (if you don’t count browsers with Do Not Track active. In reality it’s closer to 900,000 views)
360 addresses were posted during the Atlas Rises version (pre-NEXT)
656 players registered
83% of post-NEXT addresses are in Normal game mode
27 civilizations posted at least one address
15 different galaxies
16 people financially supported this website (see the footer for full list – thanks!)
This site has growth substantially in just over a year since inception and it’s all thanks to the dedicated players that have shared their portal addresses! The popularity of No Man’s Sky waxes and wanes with each update, but the core of the community is solid. Even during the quietest times this site doesn’t go more than a day without a new address being uploaded.
I’d like to congratulate two players in particular, Elmseeker and Vangelis2019 for posting the addresses that took us over 1000:
Hello Games have released a new patch, version 1.77 to introduce a new Community Mission, new collectible items and several bug fixes. Unlike previous Community Missions this one is scheduled to last 28 days, right through the Christmas and New Year holidays. Given the length of this Community Mission it’s likely that this will be the last update this year. Hopefully the staff at Hello Games will get some much-deserved time to relax with their loved ones over the holidays.
2018 has certainly been a monumental year for No Man’s Sky. For the first six months of this year the community spent a great deal of time playing through the second season of the Waking Titan ARG while Hello Games quietly worked on the biggest update since launch; No Man’s Sky: NEXT.
Yet the story doesn’t end there. After acknowledging that their silence and lack of communication was a mistake, Hello Games have taken proactive steps to improve their public relations by publishing more frequent content updates and engaging on social media. Since NEXT launched they have published two other significant updates, The Abyss and Visions,both of which address key gameplay issues requested by players.
With each new patch Hello Games always mentions how they are still planning and working on even more updates in the future. Needless to say, Sean Murray and the team at Hello Games are dedicated to this game. It’s clearly a labor of love for them. Sometimes it’s good to take a step back and marvel at what they have been able to accomplish. In my opinion it takes some extremely talented developers to pull off a triple-A quality game like No Man’s Sky with the limited resources of a small indie studio. If 2018 is any indication of the future direction of No Man’s Sky I can’t wait to see what Hello Games have in store for 2019!
This new update includes a huge list of improvements and changes with a notable focus on new exotic biomes and more planetary variety. You can watch the trailer for the Visions update below:
Although the Abyss update didn’t cause a universal reset it did change the content of the oceans, with new flora and fauna. I suspect Visions will do something similar, modify existing biomes but not cause a complete transformation. My plan is to start adding keyword tags for each address submitted to start identifying which update it was posted under (NEXT, Abyss, Visions, etc).
I just wanted to take a moment to thank everyone who has financially supported The Portal Repository over the past several months. I received the first donation through PayPal back in February this year, and since then over a dozen other individuals have come forward and either pledged through Patreon, made a one-time donation through PayPal or purchased merchandise via the Teespring store.
I am truly humbled and honored by the generosity of everyone who has been and continues to be supporters of The Portal Repository. Your contributions have motivated me to continue making improvements to the website and have helped to offset the costs of the hosting infrastructure needed to keep this website up and running.
So, I’d like everyone reading this post who finds this site helpful to please leave a comment below thanking the following people for their role in making this site what it is today:
Awake and witness creation! The Beyond takes us in an instant. The cycle continues but our time here is brief. The galaxy is our burden. Things fall apart, yet entropy holds.
Ever since portal glyphs were introduced into No Man’s Sky there has been much debate in the player community on what to call each glyph. During the Waking Titan ARG the 16 portal glyphs were slowly introduced through a series of puzzles, but in the end we were never explicitly told what the name or meaning of each glyph was supposed to be.
This lack of information from Hello Games has left the community to fill in the blanks. Immediately after the Atlas Rises update came out players started coming up with all sorts of different naming conventions for all the glyphs, mostly based on what they looked like. For example, the first glyph has been called by several different names: water, sunset, sunrise, hamburger, etc. But all of these names are highly subjective perceptions of what different players think the glyph visibly represents. Eventually Reddit conducted a community vote to determine the glyph names. Although the hexadecimal glyph format is more practical and popular, wouldn’t it be nice if we had official insight from the actual creators of No Man’s Sky as to what each glyph meant?
Not satisfied with the community-approved glyph names I set out to find the meaning of the glyphs using in-game sources. In No Man’s Sky there are four different languages that players can slowly learn: Gek, Vy’keen, Korvax and Atlas. The words in each language are learned in a fixed order. I compared the 16 glyphs with the first 16 words of the Gek, Vy’keen and Korvax, but saw very little correlation. However, when I compared the glyphs to the first 16 words of the Atlas language the correlation was almost undeniable.
Now that we’ve established the correlation between the Atlas language and the glyphs, let’s delve deeper into the meanings.
Awake: Visually this glyph does appear to be the sun positioned half-way over a watery horizon. This could be interpreted as a sunrise, which is traditionally associated with waking up. When we start a new game the first thing we do is “wake up” next to our crashed ship on an alien world.
Witness: Commonly referred to as the “bird” glyph. A witness is someone who has seen an event. Since birds fly high above the surface they get the “bird’s eye view” which correlates nicely with the word “witness”. After we start the game and we initially “wake up” the next thing we do is look around and witness our surroundings.
Creation: This glyph has several different interpretations, most commonly known as face or faces. Continuing with the previous glyph themes of waking up and looking around, the next thing we do is take personal inventory, we become aware of ourselves, our life support, our hazard protection, etc. Likewise, after we wake up and witness our surroundings, we become aware of the creation of the simulated universe in which we explore.
Beyond: Although this glyph is often referred to as the “diplo” it could be interpreted in a more broad sense to represent the flora and fauna that we scan and discover. After waking up, witnessing our surroundings and the creation of the universe, we then move beyond the world from which we initially awoke.
Instant: This glyph is commonly understood to represent an eclipse, which is a precise event where one celestial body temporarily obscures the light from another. In celestial time-scales this event could be understood to be only a brief moment, or an instant.
Cycle: Some people see this glyph as a balloon or a waypoint marker. If we interpret it as being a balloon of sorts we understand that it spins (cycles). In a broader sense, we could also envision the motion of a floating balloon to be subject to the influences of a planet’s atmosphere, which is cyclic.
Continues: This glyph pretty clearly shows a ship, boat or vessel. Seeing that the purpose of a vessel is to travel, the meaning of continuing on our journey is a fairly reasonable interpretation.
Time: Although most people see a beetle or spider in this glyph the representation of “time” could be understood on a more symbolic level. Time having 3 major components, the past, the present and the future. This glyph shows two legs pointed upwards (future), two legs pointing straight to the sides (present) and two legs pointed downwards (past).
Brief: Commonly called the “dragonfly” glyph, the tail of the dragonfly evokes imagery of movement. Being some sort of flying winged insect its motion would be quick, giving observers only a brief glimpse before it flew away.
Galaxy: Perhaps the most obvious correlation between the player glyph names and the sequential order of the Atlas language. This glyph is broadly interpreted by players to be a spiral galaxy, like our own Milkyway. It also just so happens that in the Atlas language dictionary, the 10th word is also “galaxy”. Coincidence? I think not!
Burden: This hexagonal-shaped glyph wasn’t easy for players to name. Ultimately Reddit users settled on the word “voxel” to describe it, however perhaps the Atlas word “burden” more accurately represents the intangible nature of this glyph’s meaning. A hexagon is understood to be nature’s most efficient shape. You can pack many hexagons closely together without wasting space. The dot inside one of the wedges may symbolize something being stored inside the hexagon. Using hexagonal containers would permit efficient transport, even when heavily laden (burdened).
Things: Unfortunately the Atlas word doesn’t make a great correlation to what appears to be a whale or a fish glyph, although in the most generic interpretation, whales and fish are just “things” in the sea.
Fall: This 13th glyph seems to represent a tent or teepee. A tent being a ground-based shelter, it could be understood that when one “falls” from the sky you must erect a shelter on the planet’s surface to protect you from the elements.
Apart: Visually, this glyph appears to be some sort of spaceship or rocket. The purpose of a spaceship or rocket is to take you into space. Space being (essentially) a vacuum puts you “apart” from everything else in the universe.
Entropy: In the most general terms, entropy is an irreversible process (increasing disorder or chaos). This glyph starts as a single line on the bottom and appears to branch out at the top, visually representing increased chaos from bottom to top.
Holds: Players typically call this the “Atlas” glyph because of the similar triangular shapes, however it could just as easily be perceived as the representation of “containing something securely”. The three outer triangles are positioned to securely hold the inner triangle.
I fully acknowledge that some of the glyph interpretations are a bit of a stretch, however sometimes the visual representation of an intangible concept or idea can be tricky. Also, it’s important to remember that it’s entirely possible that Hello Games didn’t intend for there to be any correlation between the portal glyphs and anything in-game. Maybe they wanted the glyphs to remain open to interpretation. On the other hand, maybe there are some deeper meanings that they wanted us to find on our own. What do you think?
Not much else is known about what may be included in this update, however Xaine has put together a helpful video explaining some of the possible upcoming features based on information data-mined from the game files:
There have been several universal resets throughout the history of No Man’s Sky, the most recent one happened with the NEXT update. It is unclear whether another universal reset is coming with The Abyss, although personally I would be surprised if procedural generation seeds got reset again so soon after NEXT.
In any event, if the universe does get reset with The Abyss I will migrate all the NEXT addresses from the Main Repository onto a sub-site like I did with Atlas Rises and will also clear out all the old tags on the Main Repository so we can start fresh after the update.
Oct 29th 2018 Update:
The Abyss update is out and although ocean biomes got an overhaul it appears the universe didn’t go through any wide-scale reset. Since procedural generation didn’t reset I’m not going to split the database or archive the addresses submitted during NEXT. You can read the official patch notes here.
Please note that in the current version of No Man’s Sky there is a known bug that prevents shared bases from downloading while exploring. This means that if you dial a portal address for a planet where you expect to see someone’s base there is a good chance that it won’t show up.
You can read the full patch notes here. The relevant excerpt is below.
I will post another update after the next patch is released with regards to this base visibility bug. In the meantime please don’t report addresses for missing bases as such reports will be ignored.
October 14th Update:
Based on the latest information it seems that this bug has been fixed. If you still encounter missing bases please leave a comment on the associated portal address so that A) Other players are made aware of the potential visibility issue and B) so that the person that posted the address will be notified that people couldn’t see their base. Do not report missing bases using the “Report/Update Address” feature, such reports will be ignored.
Since NEXT launched a little over a month ago players have submitted over 200 portal addresses to The Portal Repository! Although it’s exciting to see the user-base expanding, one of the drawbacks is that sometimes people accidentally post inaccurate information. Not too long ago I introduced a feature that lets anybody report feedback on a particular address, however that is a reactive solution and I know I can do better.
That’s why I’m introducing a new feature: Verification.
Address verification is simply an audit of the existing addresses on this site. Administrators and auditors will go through the addresses that players submit and they will dial them in-game, verifying that the basic information is true and that the glyphs do indeed lead to the planet players would expect. Auditors will also check if player bases are visible, if special multitools/ships can be found and they will upload a screenshot if one wasn’t provided originally.
Once an address is audited a green check mark will appear in the list of icons above the meta table. This green check mark lets other users know that a staff member has personally dialed that address and confirmed it to be accurate.
It’s my hope that we can improve the content quality and instill greater user confidence by implementing a more structured audit program.
To become an auditor you must be a registered member on this site, you should be familiar with WordPress (or willing to learn), and obviously must have an updated copy of No Man’s Sky on either PC, PS4 or Xbox. If you are interested in becoming an auditor please email firstname.lastname@example.org.