No Man’s Sky: Origins

Today Sean Murray and Hello Games announced the next No Man’s Sky update, titled “Origins“. This update is expected to be released sometime in the week of September 21st.

Four years ago we announced FOUNDATION, our first major update for No Man’s Sky, we promised “It won’t be our largest update, but it is the start of something”. Those words were true at the time, and they ring true for Origins. We called it Origins because it is the beginning of something new, as No Man’s Sky continues to grow and evolve.

Beyond came out last year, bringing VR and hugely expanded Online play, and since then we have focused on releasing more regular updates. SYNTHESIS, BYTEBEAT, LIVING SHIP, EXO MECH, CROSSPLAY, and DESOLATION have been some of our most popular, surprising and transformative updates – leading No Man’s Sky to have its biggest year to date.

We know there is a huge appetite in the community for No Man’s Sky content, and the team has worked our socks off this year to deliver in difficult circumstances. We have been quiet, but we are always listening and focusing on improving the game that our team loves and feels so passionately about.

This update will be another small step in a longer journey. We hope you can join us.

Thank you,

Read the original article

New Update 2.6: Desolation

HelloGames have released a new No Man’s Sky update called Desolation.

New features include salvageable (and dangerous!) derelict freighters, freighter customization, new light/bloom effects and new storyline lore.

Read the full patch notes.

“Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.”

I have added a new tag to the portal submission form for “Derelict Freighter” so players can share their interesting and system-specific wrecks with the community.

Share Your Friend Code

Good Morning No Man’s Skyers!

I just wanted to do a quick update and let everyone know that a new field has been added to the portal address submission form: Friend Code.

All No Man’s Sky players have a unique code (ex. XXXX-1234-ABC1D) that can be used to add other players to your friends group, making it easier to join each other’s games.

If you would like to share your own friend code with the world feel free to do so when you submit your portal address. Your friend code will be displayed underneath your player name and will be visible to everyone.

Obviously filling in your unique friend code is optional and users should be aware that by sharing this information they may have strangers joining their games and/or requesting to be your friend in No Man’s Sky. Although some people enjoy this experience, others do not. If you use someone’s friend code to join their game please be polite and respectful at all times.

Learn more about friend codes and cross-play mechanics.

In-Game ARG Beginning? [Updated July 15 2020]

Last weekend season 2 of the weekend missions began and it seems we have a bit of a mystery on our hands. Iteration Ariadne who usually stands on the first ramp leading into the Space Anomaly has mysteriously disappeared!

Players that interacted with her recently saw the following dialog:

-{{I intend to face the cause of all these anomalies and disturbances myself, whatever the cost. }}-

This week the platform along the anomaly’s entrance ramp is conspicuously vacant…

Where has Iteration Ariadne gone? Players have been trying to determine the source of the disturbances and anomalies ourselves for months without success, so perhaps she’ll be able to shed more light on the situation. Or perhaps other Travellers from the anomaly will follow suit.

Whatever happens next the No Man’s Sky community will be watching closely!



Photo Credit:

[Update: July 15th, 2020] Ariadne is back in the Space Anomaly. What happened to her while she was gone? Is this even the same Ariadne who stood there before or did she die and get “reset”?


Update 2.3 – Living Ship

Today Sean Murray and Hello Games announced a new update, version 2.3 Living Ships! This update introduces new organic-based ship types, new space exploration experiences and a variety of smaller quality-of-life improvements.

You can read the full patch notes here.

Since this new update only introduces new content and does not seem to affect procedurally-generated planet/system characteristics there will be no need to archive previous version portal addresses from Beyond or Synthesis updates. New addresses published after today will be appended with the new “Game Version: Living Ships” tag.

The Melody of the Egg

It seems as if an impending update is just over the horizon as Sean Murray has recently started tweeting cryptically about eggs. This coincides with a new curiosity available to purchase at the Quicksilver Synthesis Companion called the Void Egg.

An anomalous egg. The shell is tough and leathery, and twitches when touched. A faint tapping can be heard within. From time to time, it appears to sing.

For those who would like to learn more about this mysterious item and the associated mission, USG has written up a nice guide, read it here.

Update 2.2 – Synthesis – Coming Thanksgiving 2019

Today, in a series of tweets, Sean Murray announced that the next big update for No Man’s Sky would be version 2.2 and is called Synthesis. This patch is set to go live on all platforms November 28th, Thanksgiving Day.

This update focuses on fixing a lot of smaller issues that have been hotly-requested by the community. Here are some portal-related improvements that will be coming with the Synthesis update:

1. The cost to activate Portal Glyphs has been reduced.

2. Fixed an issue where mission steps that involve going through a portal would fail to display any text.

3. Fixed an issue that prevented players from finding story-critical portals if they left the portal while it was in its active state.

4. Allowed players to permanently accumulate teleport destinations outside of their home (ie furthest progress) galaxy. Teleport destinations are no longer removed when leaving other galaxies.

I’m glad to see that the cost to activate Portal Glyphs has been reduced as the high price was a barrier-to-entry for some new players. Number 4 is also very exciting because now you don’t have to build a base in an old galaxy in order to return to it later. This means that if you find a unique system in Euclid for example that sells a particular commodity, after you progress to the next galaxy you can still teleport back to that space station in Euclid to buy/sell.

With regards to The Portal Repository, since there won’t be any substantial changes to procedural generation in the update I will not be archiving all the Beyond addresses. However, addresses submitted on/after November 28th will be given a new version tag for “Synthesis”.

This Thanksgiving, No Man’s Sky players have a lot to be thankful for! Thank you Sean Murray!

View the full patch notes.

Seeking Web Design Volunteer

The Portal Repository has grown organically since 2017 and has undergone several minor design changes, but now I am seeking a volunteer to help with a complete web design overhaul.

Any potential candidate should be very familiar with WordPress and modern web design practices. Knowledge of PHP, Javascript, Jquery also would be required. Time commitment can be flexible to accommodate your schedule, but I would ask that you can devote at least several hours per week to this project.

Like this website itself, the Web Designer role would be a purely voluntary position for a No Man’s Sky fan who wants to build a tool used to help thousands of fellow Travellers every day.

Interested in joining The Portal Repository as a Web Designer? Send an email to [email protected] describing your background in web design and a little blurb about why you want to volunteer for The Portal Repository.

Maintenance Notice August 13th

Please note that the last day to submit portal addresses for NEXT is August 13th 1200Z. After this time The Portal Repository will go into maintenance mode in order to archive all NEXT addresses and prepare for the Beyond update.

The maintenance window could take up to 24 hours. I will make a great effort to restore the site in time for the Beyond release on August 14th. Depending on the exact new features introduced by Beyond I can’t rule out the possibility of brief maintenance down-times on the days following the release.

During the maintenance mode the portal submission form will be disabled but I will do my best to keep the rest of the site available so users can still browse the existing addresses. However, due to some intensive background processes happening during the maintenance mode the site may occasionally be slow or unresponsive.

Thanks in advance for your patience and understanding!

No Man’s Sky 2.0: The Subtle, Yet Substantial Third Pillar

Today several articles came out with additional information from Sean Murray about the mysterious third pillar, now officially dubbed No Man’s Sky: 2.0.

I’ve summarized some of the new features below and the links to the original articles are included at the bottom of this post.

No Man’s Sky 2.0 Features Include:

  • – Creature Riding
  • – Creature Farming
  • – Creature Milking 0_o
  • – Creature Taming
  • – NPC’s walking around on planets
  • – Deeper missions
  • – New alien languages
  • – New alien races
  • – Larger base limits
  • – Industrial-type bases
    • — Generators
    • — Solar panels
    • — Mining extractors
  • – New base logic
    • — Electricity
    • — Creative building
  • – Cooking
  • – New galactic maps
  • – Increased scale of all assets (ships, exocraft, building, etc)
  • – Ability to sit in chairs

This list isn’t all-inclusive and Sean Murray says that the patch notes for Beyond will be nearly twice as long as the patch notes for NEXT!


Hands-On: No Man’s Sky Is About To Snap An Entire VR Universe Into Existence