NEXT Planned Maintenance

Starting at 1600GMT on July 23rd The Portal Repository will enter a maintenance mode so that all current Atlas Rises addresses can be locked and archived on a sub-domain. This also will allow time to make changes and updates to the site in preparation of the July 24th release of the NEXT update.

Addresses published on the main domain will be marked clearly to indicate that they are based on the Atlas Rises version. This marking/tag will be removed if updated post-NEXT information is provided.

The duration of downtime is not certain and will depend on the extent of changes involved in the NEXT update. I have taken time off from work so I can dedicate my time to learning new game mechanics of NEXT and so that I can quickly make updates and changes to The Portal Repository.

Follow me on Twitter to stay up-to-date on the latest announcements concerning this website. If anyone has specific feedback or feature requests that you’d like to see after the NEXT launch please leave a comment below or send me a DM on Twitter.

I’m really excited to see what’s in store for No Man’s Sky in less than 10 days!

Safe Travels My Friends,


Base Visiting Disclosure

Travellers, before visiting other players’ bases please review the following:

Claiming Bases:

Never claim a base on the same planet or system as another player. Doing so will override the original player’s base and others will no longer be able to see it. Base overriding is considered one of the most egregious actions in No Man’s Sky, so DON’T DO IT!

Missing Bases:

If you go to an address where you are expecting to see a player base but it’s not showing up please note that in recent weeks the Hello Games online servers have been having connectivity issues that affect comm stations and shared bases. If you can’t see a base try going back and forth through the portal a second time and make sure your “online services” is connected. You can also try logging off and then back on to try to force the base to spawn.

If you still don’t see the base please use the “Report/ Update This Address” feature to let Repository admins know that the base is not showing up.

Old Addresses

Please note that it is not uncommon for players to tear down a base and relocate while forgetting to update their post on the Repository. Although we make every effort to keep posts up-to-date it is possible that base information will be outdated.

Players are strongly encouraged to update their post whenever they move bases, however we can’t guarantee everyone will cooperate. We therefore rely heavily on feedback from the community at large to report whenever address information is found to be incorrect. Please use the “Report/ Update This Address” feature if you come across outdated portal information. 

New Glyph Format

Recently I spent some time redesigning the way portal glyphs are displayed on this site. From inception, glyphs have always been displayed visually as small png images, like so:

However, the problem with this is that images are pretty resource-intensive and can slow down a website. They are also time-consuming to publish because each glyph has to be added to a post individually. Furthermore, the quality of these icons has always left something to be desired. To that end, I added a custom glyph font (originally designed by Ghuyajil for the Gamepedia wiki) that automatically replaces the hexadecimal address (1-9, A-F) with the corresponding glyph.

I accomplished this using custom CSS rules for all “preformatted” text. Preformatted text uses the <pre></pre> HTML tags. In this case, all the images have been replaced by preformatted hexadecimal codes. This cuts down significantly on server resources and the time it takes to publish new addresses. Also, the font is vectorized, which means that it automatically adjusts size depending on the device it is being viewed on, without losing resolution. See below:


This also makes it easier for users to publish posts themselves from the Dashboard. Check out the revised Instructions page for more information.

I’m still tweaking the font size so that it looks decent on most devices. Depending on the size of your screen sometimes all 12 glyphs will fit on a single line, but if not they should re-size and split into two or more rows. I set a minimum size limit on the glyph font so that they wouldn’t shrink so small that they are hard to see. If you see any issues on your device please email me at [email protected] including a description of the issue, a screenshot, and the device/browser/resolution you are using.

What do you guys think of the new glyph font? Leave your comments below!

NEXT: Coming July 24th

Sean Murray recently confirmed that No Man’s Sky: NEXT would be simultaneously launched for PC, PS4 and Xbox on July 24th (July 27th outside the US, at least for Xbox, not sure about PC & PS4). This means that we finally have a confirmed date for the update!

As mentioned in previous posts here on The Portal Repository, it is more than likely that the update will cause a procedural reset of the current No Man’s Sky universe. This doesn’t necessarily mean you’ll lose your gameplay progress, rather that the procedural seed that generates terrain, biomes, creatures, plants, etc will change. Lush worlds may become toxic and vice verse.

As a result of any procedural reset, the addresses in this database will no longer be accurate. My plan at this point is to move all the Atlas Rises addresses into a subdomain archive and then wipe the main site database to start fresh with new content after NEXT launches.

Since no one really knows exactly what NEXT may bring I will probably need to make some significant changes to this website in the days following the launch. I will post updates here and on Twitter, so stay tuned!

No Man’s Sky NEXT – Multiplayer and Release Date

Rules of Civility & Decent Behavior in No Man’s Sky

General Etiquette:

1. Every interaction should be done with respect.

2. Refrain from cursing and using foul language.

While Streaming, Recording & Proximity Voice Chatting:

3. Do not make lewd gestures, or references.

4. Avoid shouting or making loud noises.

5. Mute your microphone if you cough, sneeze, sniffle or blow your nose.

6. Don’t interrupt others while they are talking.

7. Remain fully-clothed if you are visible on camera.

8. While streaming pay attention to live chat and respond in a timely manner.

9. Refrain from eating/drinking on camera or without first muting your microphone.

While Exploring:

10. NEVER claim a base in a system where another Traveller has already claimed a base. 

11. If you encounter another Traveller who doesn’t have a microphone do not harass them to join voice chat with you.

12. Do not upload planet or system discoveries in another Traveller’s home base system.

13. Upload no more than 3 flora, fauna or waypoint discoveries on another Traveller’s home base planet.

14. While exploring hub regions respect the local civilization’s conventions for uploading and naming discoveries.

15. Place any communication stations at a respectful distance from another Traveller’s base.

16. Build a communication station, exocraft bay or waypoint beacon within your base perimeter so others can easily find your base.

17. Do not share another Traveller’s base location coordinates without their express permission unless said Traveller already published that information publicly.

18. Refrain from asking personal information of other Travellers such as where they live, their real name, profession, politics, etc.

19. Do not build a Monument on another Traveller’s home planet/system without the permission of that Traveller.

20. When randomly encountering another Traveller, the Traveller who arrived later has the responsibility to leave the system unless explicitly invited to stay by the Traveller that arrived earlier (unless the system is previously-discovered or claimed by the later-arriving Traveller).


Got other tips for No Man’s Sky etiquette? Leave a comment below!

No Man’s Sky NEXT: Coming Summer 2018

Very excited to report that Sean Murray has officially confirmed the new update coming this summer for No Man’s Sky called “NEXT”. We don’t have any further details, but clearly Hello Games is working tirelessly to bring us their biggest update so far and I for one am very excited to see what they have in store!

We don’t know for sure if the new update will bring another total reset to the universe, but I’d have to say that it likely will. The discoveries you make today in version 1.3 may never be seen again after the update. Preserve a record of virtual history; submit your portal addresses to The Portal Repository before the next update drops.

Here at The Portal Repository we will be closely following the latest news for No Man’s Sky NEXT. The Portal Repository might be made obsolete by this new update, or maybe it will become even more relevant, only time will tell!

Read Hello Games’ full announcement article here.

Private Addresses

Introducing a new feature to user-submitted portal addresses: password protection!

There may be times when you want to add an address to The Portal Repository but don’t want just anybody to show up on your planet. Although there’s no PVP in No Man’s Sky there are still ways trolls and ne’er-do-wells can mess with other players. So in an effort to provide options for privacy on The Portal Repository now users can obscure the portal address for their planet using a password. Without the password the community can still view the screenshot and planet details, like flora, fauna, economy, etc, but they won’t be able to see the coordinates without knowing the password.

On the Submit Address page just answer “Yes” to whether you want the address to be privately listed, then enter the password you want to use. Passwords are case-sensitive.

To see an example of this go to: Kobol’s Gateway and enter the password: test

Once you enter the correct password the page will refresh and the glyph address will become visible. If you enter the wrong password the page will refresh and you will again be prompted to enter the correct password.

If you want to add a password to an address you previously submitted please use the contact form below:

View our Privacy Policy to learn how we handle your personal data.

**Please do not use passwords that you use anywhere else on the internet. Portal Repository admins are able to see all passwords as plain-text. Using a password to protect access to an address is not a guarantee of absolute privacy and you cannot hold The Portal Repository or anyone associated with this website responsible/liable for any damages, real or perceived.**

Attack of the Bots!

At 4:00am US East Coast time on March 1st the enemies of The Atlas launched a global, brute-force botnet attack against The Portal Repository. However, despite their best attempts to hack this website I am happy to report that no harm was done and no user information was compromised during the assault.

DDOS Attack Final Lockout Report
Brute-Force Attack Final Lockout Report

The attack focused exclusively on trying to brute-force non-existent account names that less-hardened websites sometimes leave vulnerable.  The final tally was nearly 3600 brute-force login attempts. Thankfully this site already implements professional-grade security software that not only fix common exploits but also detects and thwarts any kind of malicious activity.

Protected by Cloudflare
Protected by Cloudflare

In an effort to get one step ahead of these kinds of attacks I decided to move this site onto the Cloudflare CDN network. Cloudflare specializes in DDoS (Distributed Denial of Service) mitigation. At 4:35pm (EST) I migrated the DNS to point to the new Cloudflare network. A little over an hour later at 5:44pm (EST) the DNS servers were fully propagated and the SSL certificate was authenticated.

After moving this site to the Cloudflare network the brute-force botnet attack was instantly stopped. In addition to providing higher security Cloudflare’s CDN (Content Delivery Network) also will theoretically improve site performance, especially for users outside the United States. During the next few days I will be closely monitoring this site to see how it performs on Cloudflare’s network. If you have any issues please leave a comment below, or email me using the contact form below.

Thank you for your patience during today’s attack and for bearing with me while I moved the site to a more secure network. As you can imagine running a (secure) website can quickly become a costly ordeal. If you like The Portal Repository and want to help support it please consider donating via PayPal or becoming a Patron.

View our Privacy Policy to learn how we handle your personal data.


Portals vs. Stargates

Have you ever wondered what inspired the Portal system in No Man’s Sky? As a fan of Stargate SG-1, in my opinion it’s quite clear that the portals in No Man’s Sky are conceptually-inspired by the stargates from the TV show. Don’t believe me? Below I compare and contrast between stargates and portals, and you can be the judge:

The Concept

  • Stargate: A series of ancient circular devices that create a stable artificial wormhole in order to allow near-instantaneous transportation between two devices (generally within the same galaxy).
  • No Man’s Sky: A series of ancient monolithic devices that, when activated, allow near-instantaneous transportation between two devices (exclusively within the same galaxy).
Stargate SG-1
Stargate SG-1

No Man's Sky Portal
No Man’s Sky

The Coordinates

  • Stargate: An address within the same galaxy uses seven symbols which are based on constellations. Each of the first six symbols represents a point in 3-dimensional space, with the seventh symbol being the point-of-origin which is unique to wherever the gate is being dialed from. There are a total of 39 different symbols, including the unique point-of-origin which are engraved on an inner spinning ring.
  • No Man’s Sky: An address consists of twelve glyphs which use hexadecimal coordinates to determine a location within a galaxy. The glyphs are engraved on a spinning ring around the portal’s entrance. The first glyph identifies the portal index within a star system, the next three glyphs determine the solar system index within a region of space, the next two represent the galactic y axis, the next three glyphs identify the galactic z axis, and finally the last three glyphs determine the galactic x axis.
Stargate SG-1
Stargate SG-1

No Man's Sky
No Man’s Sky

The Dialing Device

  • Stargate: The Milky Way stargates are normally dialed using a circular pedestal that traditionally sits somewhere in front of the ramp. This pedestal is called the “Dial Home Device” or “DHD”. All 39 symbols are included on it, including the unique point-of-origin symbol. After dialing all 7 symbols the gate is activated by pressing down on the large orange button in the center of the DHD.
  • No Man’s Sky: Portals are dialed using a circular pedestal that springs up from a recessed area in front of the ramp. All 16 symbols are included on it. There is no activation button.
Stargate SG-1
Stargate SG-1

No Man's Sky
No Man’s Sky

The Dialing Sequence

  • Stargate: As each symbol is pressed on the DHD it is illuminated on the pedestal. Then the inner ring of the stargate spins to center the selected symbol to align with the respective chevron on the gate itself. Each of the 6 chevrons on the sides of the gate illuminate in order, then as the 7th top chevron “locks” the gate activates.
  • No Man’s Sky: As each glyph is dialed from the pedestal the ring around the portal’s entrance rotates to position the glyph at the top, which is then displayed on the Traveller’s screen. Once all twelve glyphs have been entered the portal automatically activates.
Stargate SG-1
Stargate SG-1

No Man's Sky
No Man’s Sky

The Activation

  • Stargate: When the gate is activated the artificial wormhole briefly forms an unstable vortex sometimes referred to as the “Kawoosh” before settling into a stable event horizon.
  • No Man’s Sky: When the portal is activated an unstable vortex briefly forms before settling into a stable event horizon.
Stargate SG-1
Stargate SG-1

No Man's Sky
No Man’s Sky

The Travel

  • Stargate: Travel through the gate’s wormhole is unidirectional. Once on the other side of the gate the wormhole disengages and the user must re-dial their origin gate to return (or they can dial any other address)
  • No Man’s Sky: Travel through the portal is bidirectional. Once on the other side the portal remains active and is unable to be deactivated. User simply needs to walk back through the event horizon to teleport back to their origin.
Stargate SG-1
Stargate SG-1

No Man's Sky
No Man’s Sky

So as you can see there are many characteristics of portals in No Man’s Sky that are reminiscent of stargates from Stargate SG-1. No Man’s Sky has always touted itself as being inspired by many different science fiction works and I think we can safely say that Stargate SG-1 is one such inspiration. Are there any other similarities between portals and stargates that you can think of? Leave a comment below to share your thoughts!